The impact of gamification on the motivation of primary schoolers under martial law
Короткий опис(реферат)
Ensuring an uninterrupted learning process
requires new approaches that will enhance pupil
motivation. The aim of the work is to ensure the
possibility of including gamification in the
learning process of primary schoolers under
martial law. This aim was achieved through the
use of the methods of questionnaire survey and
analysis; calculations of significance, efficiency
ratios and Spearman’s rank correlation
coefficient. The study found that only 19% of
teachers used gamification processes before the
study. Learning approaches included core
material learning through EdApps and Can’t
Wait to Learn. EdApp and Google Form were
used to study basic terminology in the form of a
game, do homework, and test knowledge.
Dynamism is of the greatest importance for
teachers, as it promotes the participation of all
pupils, and affects the development of
independence, thinking, and creative skills. The
study found that pupils of grades 2-4, who used
gamification in their studies, showed a higher
knowledge level. It was established that memory
and sociability were developed to the greatest
extent among schoolchildren. The practical
significance of the work is the possibility of
transformation of the educational process as a
result of the use of the proposed interactive
programmes. Prospects of the research may be
related to the comparison of the effectiveness of
using gamification techniques among primary
and secondary schoolers